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Pascal Floerks
Visor66


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Ludwigsburg, Germany

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December 2004

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10 May 2008

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Maya, mental ray, Photoshop
April 2008


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render to test the new Importon and Irradiance Particle possibilities in Mental Ray! Thanks to Max for making it usable with ctrl_ghost shader and thanks to Dwayne Ellis for making the scene available (http://www.dwayne-ellis.com/). I rendered in Maya using only physical sun+sky and one portal light on the window. Slight post done in Photoshop (adding glare).

 
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